#include "libstp/sim/Pose2D.hpp"
#include "libstp/sim/RobotConfig.hpp"
#include "libstp/sim/WorldMap.hpp"
#include <optional>
#include <vector>
Go to the source code of this file.
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| std::vector< MapSegment > | libstp::sim::collision::buildCollisionWalls (const WorldMap &map) |
| std::vector< MapSegment > | libstp::sim::collision::buildCollisionWalls (const WorldMap &map, std::size_t layerIdx) |
| std::optional< CollisionInfo > | libstp::sim::collision::findCollision (const Pose2D &pose, const Vec2 &moveVec, const RobotConfig &robot, const std::vector< MapSegment > &walls) |
| Pose2D | libstp::sim::collision::resolveAgainstWall (const Pose2D &pose, const CollisionInfo &collision, const RobotConfig &robot) |
| std::vector< Pose2D > | libstp::sim::collision::simulateSegment (const Pose2D &start, const Pose2D &target, const RobotConfig &robot, const std::vector< MapSegment > &walls) |
| bool | libstp::sim::collision::checkRobotCollision (const Pose2D &pose, const RobotConfig &robot, const std::vector< MapSegment > &walls) |
| float | libstp::sim::collision::raycastDistanceCm (float originX, float originY, float angleRad, float maxDistanceCm, const std::vector< MapSegment > &walls) |