libstp
Robotics library for Botball
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libstp::map::TransitionEdge Struct Reference

Edge geometry of a transition portal on one layer (cm, bottom-up frame). More...

#include <WorldMap.hpp>

Public Attributes

float startX {0.0f}
float startY {0.0f}
float endX {0.0f}
float endY {0.0f}

Detailed Description

Edge geometry of a transition portal on one layer (cm, bottom-up frame).

Definition at line 34 of file WorldMap.hpp.

Member Data Documentation

◆ endX

float libstp::map::TransitionEdge::endX {0.0f}

Definition at line 38 of file WorldMap.hpp.

◆ endY

float libstp::map::TransitionEdge::endY {0.0f}

Definition at line 39 of file WorldMap.hpp.

◆ startX

float libstp::map::TransitionEdge::startX {0.0f}

Definition at line 36 of file WorldMap.hpp.

◆ startY

float libstp::map::TransitionEdge::startY {0.0f}

Definition at line 37 of file WorldMap.hpp.


The documentation for this struct was generated from the following file:
  • /home/runner/work/raccoon-lib/raccoon-lib/modules/libstp-map/include/libstp/map/WorldMap.hpp