libstp
Robotics library for Botball
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libstp::map::MapLayer Struct Reference

#include <WorldMap.hpp>

Public Attributes

std::string id
std::string name
float zCm {0.0f}
std::vector< MapSegment > segments

Detailed Description

One stacked 2D plane of the table (ground floor, raised ramp, …). Mirrors TableMapFileV2.layers[] from the web-ide ftmap schema. Each layer owns its line/wall segments in the shared table (x, y) frame at elevation zCm.

Definition at line 25 of file WorldMap.hpp.

Member Data Documentation

◆ id

std::string libstp::map::MapLayer::id

Definition at line 27 of file WorldMap.hpp.

◆ name

std::string libstp::map::MapLayer::name

Definition at line 28 of file WorldMap.hpp.

◆ segments

std::vector<MapSegment> libstp::map::MapLayer::segments

Definition at line 30 of file WorldMap.hpp.

◆ zCm

float libstp::map::MapLayer::zCm {0.0f}

Definition at line 29 of file WorldMap.hpp.


The documentation for this struct was generated from the following file:
  • /home/runner/work/raccoon-lib/raccoon-lib/modules/libstp-map/include/libstp/map/WorldMap.hpp