step.motion.heading_reference¶
Classes¶
Mark the current IMU heading as a reference point for absolute turns. |
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Turn to an absolute heading defined relative to the heading reference. |
Functions¶
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Turn to face a heading measured clockwise from the origin. |
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Turn to face a heading measured counter-clockwise from the origin. |
Module Contents¶
- class step.motion.heading_reference.MarkHeadingReference(origin_offset_deg: float = 0.0, positive_direction: Literal['left', 'right'] = 'left')¶
Bases:
step.StepMark the current IMU heading as a reference point for absolute turns.
Captures the robot’s current absolute IMU heading and stores it as a reference. Subsequent calls to
turn_to_heading_right()andturn_to_heading_left()will compute turn angles relative to this stored reference, enabling absolute heading control even after the robot has moved and turned through other motion steps.The reference uses the raw IMU heading which is unaffected by odometry resets that occur during normal motion steps.
It also captures the current DMP orientation as the flat tilt reference used by
on_incline()/on_level()/over_ramp(). Those ramp conditions measure tilt relative to it, so mark it on flat ground (and after the DMP has converged — i.e. after some motion, not dead-still right after power-on) before driving onto a ramp.Multiple calls overwrite the previous reference.
Place this step right after
wait_for_light()so the heading origin is captured before the robot moves.- Parameters:
origin_offset_deg – Offset in degrees added to the captured heading. Use this to define a consistent board-relative origin regardless of the robot’s physical starting rotation. For example, if the robot always starts angled 30° clockwise from “forward on the board”, pass
origin_offset_deg=-30so that 0° means “forward on the board”.positive_direction – Which physical direction is treated as positive for subsequent
turn_to_heading_leftandturn_to_heading_rightcalls."left"(default) means counter-clockwise angles are positive, matching the standard mathematical convention."right"flips the sign so clockwise angles are positive.
Example:
from raccoon.step.motion import mark_heading_reference, turn_to_heading_right # Capture heading origin right after wait-for-light mark_heading_reference() # ... robot drives around ... # Turn to face 90 degrees clockwise from origin turn_to_heading_right(90) # With offset: robot starts 30° CW from board forward mark_heading_reference(origin_offset_deg=-30) # Positive direction is clockwise (right) mark_heading_reference(positive_direction="right")
- class step.motion.heading_reference.TurnToHeading(target_deg: float, speed: float = 1.0, force_direction: raccoon.robot.heading_reference.TurnDirection | str | None = None)¶
Bases:
step.motion.motion_step.MotionStepTurn to an absolute heading defined relative to the heading reference.
This is a KNOWN-endpoint turn: it targets an absolute world heading derived from the
HeadingReferenceService, NOT an opaque runtime-deferred angle. Aton_startit asks the reference service for the signed shortest-path delta (compute_turn) from the current heading totarget_deg(reference-relative, CCW-positive), then turns to the resulting ABSOLUTE world heading.Because the target is absolute, the underlying
TurnMotionregulates onto a fixed world heading (drift-corrected) rather than integrating a pre-computed relative angle. Behaviour for plainseq()use matches the historical step: it resolves the shortest-path turn to the reference heading; the only change is that the turn now holds the absolute target instead of a one-shot relative angle.Users normally go through
turn_to_heading_right()/turn_to_heading_left().- Parameters:
target_deg – Target heading in degrees relative to the reference, CCW-positive (
turn_to_heading_right(d)passes-d;turn_to_heading_left(d)passes+d).speed – Fraction of max angular speed, 0.0 to 1.0.
force_direction –
TurnDirection(or the strings"left"/"right") to force the physical turn direction, orNonefor shortest path. An invalid value raisesValueError.
- step.motion.heading_reference.turn_to_heading_right(degrees: float, speed: float = 1.0, force_direction: raccoon.robot.heading_reference.TurnDirection | str | None = None) TurnToHeading¶
Turn to face a heading measured clockwise from the origin.
Computes the absolute target heading as
origin - degrees(since clockwise is the negative direction), then turns via the shortest path. The actual turn direction (left or right) is chosen automatically to minimize rotation — only the target angle convention is clockwise.Use
force_directionto override the automatic shortest-path choice when obstacles prevent turning in one direction.Requires
mark_heading_reference()to have been called earlier in the mission.- Parameters:
degrees – Angle in degrees clockwise from the heading origin. Must be positive. For example, 90 means “face 90° to the right of origin”.
speed – Fraction of max angular speed, 0.0 to 1.0 (default 1.0).
force_direction –
TurnDirection(TurnDirection.LEFT/TurnDirection.RIGHT, or the equivalent strings"left"/"right") to force the physical turn direction regardless of shortest path, orNone(default) for automatic shortest-path selection. An invalid value raisesValueError.
- Returns:
A
TurnToHeadingstep that resolves the shortest-path turn to the absolute reference heading at start time.- Raises:
RuntimeError – If no heading reference has been set.
ValueError – If
force_directionis not a valid direction.
Example:
from raccoon.step.motion import mark_heading_reference, turn_to_heading_right from raccoon.robot.heading_reference import TurnDirection # Capture origin after wait-for-light mark_heading_reference() drive_forward(30) # Face 90° clockwise from where we started (shortest path) turn_to_heading_right(90) # Force turning right even if left would be shorter turn_to_heading_right(30, force_direction=TurnDirection.RIGHT) # Return to origin heading turn_to_heading_right(0)
- step.motion.heading_reference.turn_to_heading_left(degrees: float, speed: float = 1.0, force_direction: raccoon.robot.heading_reference.TurnDirection | str | None = None) TurnToHeading¶
Turn to face a heading measured counter-clockwise from the origin.
Computes the absolute target heading as
origin + degrees(since counter-clockwise is the positive direction), then turns via the shortest path. The actual turn direction (left or right) is chosen automatically to minimize rotation — only the target angle convention is counter-clockwise.Use
force_directionto override the automatic shortest-path choice when obstacles prevent turning in one direction.Requires
mark_heading_reference()to have been called earlier in the mission.- Parameters:
degrees – Angle in degrees counter-clockwise from the heading origin. Must be positive. For example, 90 means “face 90° to the left of origin”.
speed – Fraction of max angular speed, 0.0 to 1.0 (default 1.0).
force_direction –
TurnDirection(TurnDirection.LEFT/TurnDirection.RIGHT, or the equivalent strings"left"/"right") to force the physical turn direction regardless of shortest path, orNone(default) for automatic shortest-path selection. An invalid value raisesValueError.
- Returns:
A
TurnToHeadingstep that resolves the shortest-path turn to the absolute reference heading at start time.- Raises:
RuntimeError – If no heading reference has been set.
ValueError – If
force_directionis not a valid direction.
Example:
from raccoon.step.motion import mark_heading_reference, turn_to_heading_left from raccoon.robot.heading_reference import TurnDirection # Capture origin after wait-for-light mark_heading_reference() drive_forward(30) # Face 90° counter-clockwise from where we started turn_to_heading_left(90) # Force turning right to avoid obstacle on the left turn_to_heading_left(45, force_direction=TurnDirection.RIGHT) # Return to origin heading turn_to_heading_left(0)